This build is for storming through normal rifts T16 in no time so easily like it was a T6.Įverything should die one hit before you even see it. A combat reset ability will not always help, but it will often.Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). But sometimes you may have accidentally tagged a non-task mob, or, worse, got hit by the stuck-in-combat™ bug. Yes, the task mobs disappear when the task finishes and – normally – you are released from combat. Feign Death, Vanish, Shadowmeld, Invisibility), because sometimes you remain locked in combat when a task ends, which means you cannot fly to the next task. This gives me 500 to 650 rep per run (and I'm really not the "fastest" player ) Of course, being Human would be the icing on the cake.Ī Balance Druid with a multi-target Sunfire might be similarly good.Īnd yes, it is good to have lots of other players around, otherwise your mass tagging can quickly end in disaster )Īnother good thing to have is any kind of combat reset (e.g. That means basically running around, keeping Barrage on CD and casting Multi-Shot in between. So I think more important than the 10% Human bonus is the ability to quickly tag as many mobs as possible:įor the rep grind, I chose my (non-Human) Hunter with a base movement speed of 145%, the Barrage talent, and spec'd him as a Marksman with a lot of Mastery for the extra range. A non-negligible amount of reputation comes from all these short-lived little mobs.
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