![]() Anything which changed the mechanics of a game or gave an advantage were deemed to be hacks. In those days mods only changed the appearance of a game. I prefer the terminology from pre-wargaming days when this sort of BS was called a hack, not a 'mod'. When i imagine the bonus i had by having it, i just can't imagine what a huge boost to the perfs it could give to an average player.īan it AND remove the lead calculator in the game code (there is no need for it since bots are handled server-side. The game i had with the mod and my nagato, map with icebergs, starting, 4 broadsides at about max range = 4 time citadels hit. Let's say i know how to aim, i've 72k damages/battle on fuso and yet i found this mod gamebreaking. So, i just installed it to try with nagato and. However, a lead indicator in training battles is fine. Having said all that I still think all mods should be banned as they reduce the skill factor. I think people who are saying 'I'm not playing anymore' are overreacting. I do not feel it benefited me at all and I did not do any better with the mod than without. Obviously, there is also the RNG factor so even using this mod means an AP salvo will still get the occasional 200 damage. It will help some players score hits, but if the target moves after you have fired you can still miss.
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